155 lines
4.6 KiB
QML
155 lines
4.6 KiB
QML
import QtQuick 2.7
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import QtQuick.Layouts 1.3
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import QtQuick.Controls 2.2
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import QtQuick.Effects
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import Linphone
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import UtilsCpp
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// Fill contact, account or call
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// Initials will be displayed if there isn't any avatar.
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// TODO : get FriendGui from Call.
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StackView {
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id: mainItem
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property AccountGui account: null
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property FriendGui contact: null
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property CallGui call: null
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property string address: account
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? account.core.identityAddress
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: call
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? call.core.peerAddress
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: contact
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? contact.core.defaultAddress
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: ''
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property var displayNameObj: UtilsCpp.getDisplayName(address)
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property string displayNameVal: displayNameObj ? displayNameObj.value : ""
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property bool haveAvatar: (account && account.core.pictureUri )
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|| (contact && contact.core.pictureUri)
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|| computedAvatarUri.length != 0
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property string computedAvatarUri: UtilsCpp.findAvatarByAddress(address)
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onHaveAvatarChanged: replace(haveAvatar ? avatar : initials, StackView.Immediate)
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property bool secured: false
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initialItem: haveAvatar ? avatar : initials
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Rectangle {
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visible: mainItem.secured
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anchors.fill: mainItem.currentItem
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radius: mainItem.width / 2
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z: 1
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color: "transparent"
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border {
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width: 3 * DefaultStyle.dp
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color: DefaultStyle.info_500_main
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}
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Image {
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source: AppIcons.trusted
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x: mainItem.width / 7
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width: mainItem.width / 4.5
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height: width
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sourceSize.width: width
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sourceSize.height: height
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fillMode: Image.PreserveAspectFit
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anchors.bottom: parent.bottom
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}
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}
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Rectangle {
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visible: (account || contact) && (account
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? account.core.registrationState != LinphoneEnums.RegistrationState.Progress && account.core.registrationState != LinphoneEnums.RegistrationState.Refreshing
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: contact.core.consolidatedPresence != LinphoneEnums.ConsolidatedPresence.Offline)
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width: mainItem.width/4.5
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height: width
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radius: width / 2
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x: 2 * mainItem.width / 3
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y: 6 * mainItem.height / 7
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z: 1
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color: account
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? account.core.registrationState == LinphoneEnums.RegistrationState.Ok
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? DefaultStyle.success_500main
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: account.core.registrationState == LinphoneEnums.RegistrationState.Cleared || account.core.registrationState == LinphoneEnums.RegistrationState.None
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? DefaultStyle.warning_600
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: account.core.registrationState == LinphoneEnums.RegistrationState.Progress || account.core.registrationState == LinphoneEnums.RegistrationState.Refreshing
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? DefaultStyle.main2_500main
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: DefaultStyle.danger_500main
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: contact
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? contact.core.consolidatedPresence === LinphoneEnums.ConsolidatedPresence.Online
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? DefaultStyle.success_500main
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: contact.core.consolidatedPresence === LinphoneEnums.ConsolidatedPresence.Busy
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? DefaultStyle.warning_600
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: contact.core.consolidatedPresence === LinphoneEnums.ConsolidatedPresence.DoNotDisturb
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? DefaultStyle.danger_500main
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: DefaultStyle.main2_500main
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: "transparent"
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border {
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width: 2 * DefaultStyle.dp
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color: DefaultStyle.grey_0
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}
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}
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Component{
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id: initials
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Rectangle {
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id: initialItem
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property string initials: UtilsCpp.getInitials(mainItem.displayNameVal)
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radius: width / 2
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color: DefaultStyle.main2_200
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height: mainItem.height
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width: height
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Text {
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anchors.fill: parent
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anchors.centerIn: parent
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verticalAlignment: Text.AlignVCenter
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horizontalAlignment: Text.AlignHCenter
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text: initialItem.initials
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font {
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pixelSize: initialItem.height * 36 / 120
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weight: 800 * DefaultStyle.dp
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capitalization: Font.AllUppercase
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}
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}
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Image {
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visible: initialItem.initials.length === 0
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width: mainItem.width/3
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height: width
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source: AppIcons.profile
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anchors.centerIn: parent
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}
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}
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}
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Component{
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id: avatar
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Item {
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id: avatarItem
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height: mainItem.height
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width: height
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Image {
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id: image
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visible: false
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width: parent.width
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height: parent.height
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sourceSize.width: avatarItem.width
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sourceSize.height: avatarItem.height
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fillMode: Image.PreserveAspectCrop
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anchors.centerIn: parent
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source: mainItem.account && mainItem.account.core.pictureUri
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|| mainItem.contact && mainItem.contact.core.pictureUri
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|| computedAvatarUri
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mipmap: true
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layer.enabled: true
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}
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ShaderEffect {
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id: roundEffect
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property variant src: image
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property real edge: 0.9
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property real edgeSoftness: 0.9
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property real radius: width / 2.0
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property real shadowSoftness: 0.5
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property real shadowOffset: 0.01
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anchors.fill: parent
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fragmentShader: 'qrc:/data/shaders/roundEffect.frag.qsb'
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}
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}
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}
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}
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